Choose Your Own Adventure: Codex Conquest [Card Game]
Play Codex Conquest to learn the contemporary value of historical printed books and how these books changed history by contributing to technological advancements, scientific breakthroughs, artistic triumphs, and political shifts from the fifteenth through the nineteenth century. Each player represents a curator competing to create as many high value collections as possible for his or her national library. Collections may be four books from one genre, century, or country. At the end of the game, complete collections are worth double their credit value. Books which do not form a complete collection are worth only the credit value on their card. The winning curator’s country holds the most valuable overall collection as designated by the value of their collections cost at the end of the nineteenth century.